Quick Overview
Here's a quick overview of my skills as a programmer: I know C++, C#, and a variety of other languages, and these examples make use of these.A fog effect I made for the unfinished project Kingdom of Rage. No 3d is used in this scene; it's all done through 2d graphical effects.
A boss fight I made for the unfinished project GDSR. It shows several gameplay and polish elements.
A video of the unfinished project Garden of Eden, which never even got into the prototype stage. It showcases my experience with networking.
A video of the finished prototype PROJECT A. It showcases a little gameplay. A demo can also be found here.
A video of the unfinished project Voxel Island MG. It showcases my experience with 3d graphics and gameplay, as well as procedural generation.
A video of the unfinished project PROJECT B. This was a foray into the world of horror games. I'm still working on this on and off, as I think it has potential. Includes some neat graphics effects for lighting and some novel enemy ai and pathfinding techniques.
A video of the unfinished project Celestial BodiesThis is a rogue-like with weapon-building mechanics, heavily inspired by Noita.